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ABOUT

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Hi, I'm Cameron! I'm a technical artist that's incredibly passionate about game development. I recently graduated from UT Dallas with a degree in Computer Science. While there, I spent several years as an officer of the Student Game Developer Association (SGDA), where I helped fellow students learn about life in the game industry. After graduating, I worked as both programmer and producer at Wonder Works Studio. While there, I collaborated with all departments to add new features and engineer key gameplay systems.

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Now, as a Technical Artist at Airship Syndicate, I focus on streamlining internal processes for our developers. I make tools in Python, C++, and Unreal Blueprints to help manage game assets. I also help diagnose and resolve performance bottlenecks across our game.

 

In my personal projects, I love to develop complex shaders, particle systems, and polished, engaging gameplay features. When I'm not developing games, you may find me playing titles like The Last of Us, Breath of the Wild, or Hyper Light Drifter.

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