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INVERSE KIN-ARACHNIDS

Inverse Kin-Arachnids is a game prototype exploring procedural animation through inverse kinematics. This project was completed in about a week alongside my partner Bill Dang. It was developed in Unity with Daniel Erdmann's FastIK system.

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My contributions to the project were largely focused on defining the procedural locomotion of both 2 and 4-legged spiders. The animation is performed in the following stages:

  • Raycast downwards to locate the ground

  • Calculate the distance the leg needs to step

  • Lock feet in place when not stepping

  • Allow diagonally-opposite legs to step together

  • Rotate the spider's body based on the height of each leg

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You can download our project on itch.io or check out our GitHub. â€‹

walking.gif
stairs rotation.gif

Gameplay

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